Who has not wished they could immerse themselves in an imaginary or real scene and experience it as if they were really there? Who hasn’t replayed in their head an interview that didn’t meet their expectations or an oral presentation that had a subdued impact?
Could receiving training in an environment that reproduces scenes from reality, real, living and relevant scenes be the key to success?
In this era of digitalization, it is well worth reworking educational philosophy to meet the new needs of staff and students in training.
Being in front of an audience, developing your soft skills and enhancing your understanding and empathy levels is one of the fundamental factors of success.
Certainly, more than ever it is our behavior, communication and personal qualities that make the difference…whether in a job interview or throughout our career.
As Joel de Rosnay notes, our cyberworld is a major acceleration factor producing an abundance of information and an increase in virtual interactivity.
The establishment of new communication spaces, especially via virtual reality, offers new learning options. According to Joel de Rosnay, educational rigor in the virtual world and complementarity with the real world is more than essential.
In effect, although digital innovation with virtual reality is a strong educational vector, face-to-face contact, human exchange and interaction are fundamental. The idea is to provide a complement to the real world rather than move from the real to the virtual. Furthermore, blended realities and their diversity fit into current training needs.
Nowadays, learners – be they staff, managers or students – are looking for learning formats that are lively, short and simple to use; in short, the things that make people want to learn!
Virtual reality is still an educational solution that is not yet generally used in companies – for the moment, although the globalization of the market is expected in the next 5 to 10 years. Its new, offbeat, emotional nature with its visual and tactile sensations (via the virtual glove, for example), is increasingly acclaimed by learners. According to speaker and bestseller author Dan Schwabel, New York Times, virtual reality is popular with 1 person in 4 from the Millennium and Z generations.
Having said that, virtual reality does not only attract young people. The immersions that 5Discovery has performed with an audience of all generations in the industrial sector show that there are no notable age differences in the interest generated by virtual reality; furthermore, its ease of use is the same. Does this remind us of when smartphones first appeared on the market? More sophisticated, richer in applications and user experiences, they are popular with the over-60s, who were among the first to adopt them!
Would you like more information on virtual reality and our behavioral training offers? Contact us on: email@example.com or on +33 1 86 65 41 42